![]() ![]() In 8-Bit Invaders and the previous two games, instead of having your progress brought to a halt, you actually get rewarded with bonus units and structures so that replaying the levels on a harder difficulty becomes easier. If you don’t have enough stars, as you may have only got one or two on some of the harder levels, then you’ll hit a wall and have to try and earn more before you can move onto new levels. For example, I always refer back to games such as JYDGE and Road to Ballhalla, both awesome games which I’ve reviewed previously, yet they both offer a three-star grading system based on time, efficiency, and deaths/enemies killed. 8BIT FIESTA XBOX ONE SERIESHowever, the 8-Bit series use this grading system to reward you, rather than restrict you. I’m not going to go into my hatred of the three-star progression system too much, I don’t like games that hold you back and restrict content until you acquire a certain number of stars. Progression and reward via the ‘three-star’ method Or, if the games ever come to the Nintendo Switch (Which is something I would really like to see), hopefully, the controls can be re-adjusted for the touchscreen as well.Īs you progress you’ll unlock all of these unit and building types. 8BIT FIESTA XBOX ONE PS4With all the current fuss about mouse and keyboard on consoles, such as Surviving Mars which has recently added the option to the PS4 and Xbox One, it would have been nice if these games also allowed that option for those who wished to have more control over their units. All three games operate exactly the same, so as you master one, you’ve basically mastered all of them. The reason this gets a little fiddly is that once the unit has been created, you can’t swap what group they’re a part of.Īgain, as someone who has played the games a lot now, this doesn’t bother me anymore. This means you need to predetermine which units you want in each group. Whichever button you press decides which group the unit will be in upon completion. ![]() You see, placing buildings and commanding units is very straight forward, but when you’re building new units, you must use Square, Triangle or Circle to do so. I won’t go into it too much, as I’m now used to the process after playing countless hours on all three games, but newcomers may find the controls a little fiddly at first. But I digress! There is one thing I don’t like, which has been the same throughout the trilogy, the creation of units. 8BIT FIESTA XBOX ONE PCI’m glad developers are getting good at adapting the controller to games that wouldn’t usually use this method, games such as Townsmen, which I reviewed yesterday, also implemented a really good controller mode which actually changed the UI on PC upon swapping over. This is essential as nobody would want to play a split-second RTS game where you’re struggling to operate efficiently. The developers have implemented a great control style, for the most part, so that you can easily control everything with your controller without any issues. ![]() Square and Circle, push to command each group independently. ![]()
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